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Old Nov 11, 2006, 10:11 PM // 22:11   #1
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Default Adrenaline Bar

Well, the main idea of this is being able to stack your adrenaline. Im not good at explaining stuff so heres a pic, it says it all.



NOTE: the bar on top of the health bar is sopose to be the adrenaline bar. It counts how many adrenaline strokes you have.

Last edited by Lint; Nov 11, 2006 at 11:09 PM // 23:09..
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Old Nov 11, 2006, 10:32 PM // 22:32   #2
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kinda usefull...also kinda suggested before me thinks
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Old Nov 11, 2006, 10:34 PM // 22:34   #3
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Why does it matter? You see how much adrenaline you have with your skills.
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Old Nov 11, 2006, 10:40 PM // 22:40   #4
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because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
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Old Nov 11, 2006, 10:44 PM // 22:44   #5
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Quote:
Originally Posted by LifeInfusion
because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
WHAT ?!?!?!?!??!? 3.9 ?!?!??!?!
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Old Nov 12, 2006, 12:55 AM // 00:55   #6
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/signed
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Old Nov 12, 2006, 02:45 AM // 02:45   #7
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/signed

Looks cool.
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Old Nov 12, 2006, 02:56 AM // 02:56   #8
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/signed as long as we get to toggle the size and where to place it like the HP and energy bars.
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Old Nov 12, 2006, 02:58 AM // 02:58   #9
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As much as I'd really love to be able to unload several Executioner's Strikes in a row, I'm not going to favor a thread suggesting Adrenaline become another Energy pool. It's something called balance.
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Old Nov 12, 2006, 01:21 PM // 13:21   #10
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/signed

Would make it easier as some skills seem to stick on the amount shown in the pic before it's got enough
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Old Nov 12, 2006, 01:26 PM // 13:26   #11
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It's needless as only one profession makes use of it: The Warrior. And adrenals are usually employed only by War primaries AFAIK.

/not signed
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Old Nov 12, 2006, 01:44 PM // 13:44   #12
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Its a cool idea but that isn't how adrenaline works. It isn't an energy pool. I think the system they have in place works perfectly fine and see no need to change it.

/unsigned
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Old Nov 12, 2006, 01:49 PM // 13:49   #13
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they shouldnt stack.....never....which in that case a bar would be not really be needed
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Old Nov 12, 2006, 02:25 PM // 14:25   #14
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Quote:
Originally Posted by The Pointless
No. It's a Warrior
I was trying to point out that while you're saying only wars use adrenaline, paragons also use it a lot.

And I thought it looked like a paragon.

BTW, /unsigned, because of reasons earlier posted by others.
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Old Nov 12, 2006, 03:30 PM // 15:30   #15
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its not primary based, any primary class can use adrenal skills ...

im not really sure about this since i dont c the pic (browser options?)

neway, adrenal isnt a pool its skill specific. meaning each skill has its own pool an indifferent from other skills.. (with the exception of skills that make u lose all adrenaline) this way u can chain skills once ur adrenaline is full an not have 1 skill drain 1 pool completely. u could think of it as conditioned (enough hits) recharge for each skill

tho i could c this possible with similar animation to skill recharge which would progress as u gain adrenaline /signed for that

Last edited by yunthi; Nov 12, 2006 at 03:33 PM // 15:33..
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Old Nov 12, 2006, 03:39 PM // 15:39   #16
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Quote:
Originally Posted by yunthi
its not primary based, any primary class can use adrenal skills ...
I know that, but for most "squishy" non-melee primaries, it's ill-advised to pack adrenals from a secondary.
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Old Nov 12, 2006, 06:21 PM // 18:21   #17
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imagine spamming Quivering blade and final thrust when health below 50 O.o
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Old Nov 17, 2006, 10:28 PM // 22:28   #18
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(sigh)
Adrenaline is not stored per character, but PER SKILL.
http://gw.gamewikis.org/wiki/Adrenaline
Have you noticed that when you strike you lose adrenaline in all the skills?
Adrenaline works that way to prevent adrenaline skill to be used without any kind of delay.

Adding that option would require to change ALL the adrenaline skills so they have increased 'casting' or recharge delays.

Adrenaline skills are not spamable, and they are meant this way.

And, more important, HP is RED, XP is GREEN, Energy is BLUE.
You have there RGB, so... there are no color left for another bar, sorry.
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Old Nov 17, 2006, 11:46 PM // 23:46   #19
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What Mithran said. Adrenaline doesn't work that way in the game currently, therefore, something like this would not work (since you can have 8 adrenline in one skill and 0 in one you just used).
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Old Feb 06, 2007, 05:49 AM // 05:49   #20
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/Signed
I would like to see this implemented

"Play the game, not the players."
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